P90 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry SMG

Everything about P90 in CS2

Easily recognizable for its unique bullpup design, the P90 is a great weapon to shoot on the move due to its high-capacity magazine and low recoil.

SMGs In-game price $2,350 50 / 100 rounds
Explore skins 52 Recoil pattern ↓
P90 P90 CS2 / P90
Damage 26 Body
Armor penetration 69% Body · armor: 17.9
Rounds / min 857 Recoil magnitude: 16
Magazine 50 100 rounds
P90

Recoil pattern

Recoil pattern
P90 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#30#31#32#33#34#35#36#37#38#39#40#41#42#43#44#45#46#47#48#49#5050

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
P90 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#30#31#32#33#34#35#36#37#38#39#40#41#42#43#44#45#46#47#48#49#5050

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 4 sequences; individual sprays may differ.

Source ↗ ↗

P90 round profile

Effective range Close quarters
Firing rhythm Sustained fire
Defining trait

A 50-round magazine sustains an aggressive moving fight, though the price already competes with rifle buys.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 89.4
Head · helmet 61.7
Body 22.4
Body · armor 15.4
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude16
Base spread0.00100
P90 spread pattern · StandingFirst-shot bound: inaccuracy 0.0137, base spread 0.0010.
Standing Diameter up to 37.2 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
230 u/s
Reserve ammo
100
Reload fire lockout
3.4 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.