MP7 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Close-control SMG

Everything about MP7 in CS2

Versatile but expensive, the German-made MP7 SMG is the perfect choice for high-impact close-range combat.

SMGs In-game price $1,400 30 / 90 rounds
Explore skins 40 Recoil pattern ↓
MP7 MP7 CS2 / MP7
Damage 30 Body
Armor penetration 62.5% Body · armor: 18.8
Rounds / min 750 Recoil magnitude: 16
Magazine 30 90 rounds
MP7

Recoil pattern

Recoil pattern
MP7 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
MP7 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 5 sequences; individual sprays may differ.

Source ↗ ↗

MP7 round profile

Effective range Close quarters
Firing rhythm Controlled spray
Defining trait

An even mix of fire rate, magazine and mobility handles close trades without an extreme strength or weakness.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 104.4
Head · helmet 65.3
Body 26.1
Body · armor 16.4
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude16
Base spread0.00060
MP7 spread pattern · StandingFirst-shot bound: inaccuracy 0.0100, base spread 0.0006.
Standing Diameter up to 26.9 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
220 u/s
Reserve ammo
90
Reload fire lockout
3.2 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.