MAC-10 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry SMG

Everything about MAC-10 in CS2

Essentially a box that bullets come out of, the MAC-10 SMG boasts a high rate of fire, with poor spread accuracy and high recoil as trade-offs.

SMGs In-game price $1,050 30 / 90 rounds
Explore skins 57 Recoil pattern ↓
MAC-10 MAC-10 CS2 / MAC-10
Damage 29 Body
Armor penetration 57.5% Body · armor: 16.7
Rounds / min 800 Recoil magnitude: 18
Magazine 30 90 rounds
MAC-10

Recoil pattern

Recoil pattern
MAC-10 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#2424

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
MAC-10 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#2424

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 3 sequences; individual sprays may differ.

Source ↗ ↗

MAC-10 round profile

Effective range Close quarters
Firing rhythm Controlled spray
Defining trait

High fire rate and mobility drive fast site entries, but damage falloff and inaccuracy quickly limit long fights.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 92.8
Head · helmet 53.4
Body 23.2
Body · armor 13.4
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude18
Base spread0.00060
MAC-10 spread pattern · StandingFirst-shot bound: inaccuracy 0.0133, base spread 0.0006.
Standing Diameter up to 35.3 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
90
Reload fire lockout
2.6 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.