Everything about MAC-10 in CS2
Essentially a box that bullets come out of, the MAC-10 SMG boasts a high rate of fire, with poor spread accuracy and high recoil as trade-offs.
Explore skins 57 ↗ Recoil pattern ↓Recoil pattern
Recoil without moving the mouse. The crosshair marks the first shot.
Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.
MAC-10 round profile
High fire rate and mobility drive fast site entries, but damage falloff and inaccuracy quickly limit long fights.
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Accuracy and spread
Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 240 u/s
- Reserve ammo
- 90
- Reload fire lockout
- 2.6 s
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.