UMP-45 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Close-control SMG

Everything about UMP-45 in CS2

The misunderstood middle child of the SMG family, the UMP45's small magazine is the only drawback to an otherwise versatile close-quarters automatic.

SMGs In-game price $1,200 25 / 75 rounds
Explore skins 45 Recoil pattern ↓
UMP-45 UMP-45 CS2 / UMP-45
Damage 35 Body
Armor penetration 65% Body · armor: 22.8
Rounds / min 667 Recoil magnitude: 23
Magazine 25 75 rounds
UMP-45

Recoil pattern

Recoil pattern
UMP-45 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#2525

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
UMP-45 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#2525

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 3 sequences; individual sprays may differ.

Source ↗ ↗

UMP-45 round profile

Effective range Close to medium
Firing rhythm Short bursts
Defining trait

Strong per-bullet SMG damage is balanced by a calmer fire rate and a 25-round magazine. Make the first contact count.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 105
Head · helmet 68.3
Body 26.3
Body · armor 17.1
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude23
Base spread0.00100
UMP-45 spread pattern · StandingFirst-shot bound: inaccuracy 0.0134, base spread 0.0010.
Standing Diameter up to 36.7 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
230 u/s
Reserve ammo
75
Reload fire lockout
3.5 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.