Everything about AK-47 in CS2
AK-47: damage, accuracy, recoil and skins in CS2.
Explore skins 61 ↗ Corak sentakan ↓
AK-47 CS2 / AK-47Corak sentakan
Rekoil tanpa menggerakkan tetikus. Tanda bidik menandakan tembakan pertama.
Gerakkan tetikus dari tanda bidik sepanjang garisan untuk mengimbangi rekoil. Skala bergantung pada sensitiviti.
AK-47 round profile
An armored headshot can kill, so stopping for the first bullet matters more than reaching the full 600 rounds per minute.
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Accuracy and spread
Bandingkan had sebaran tembakan pertama berdasarkan parameter permainan. Posisi mengubah ketidaktepatan, jarak mengubah diameter kawasan.
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 215 u/s
- Reserve ammo
- 90
- Reload fire lockout
- 2.5 s
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
Bandingkan had sebaran tembakan pertama berdasarkan parameter permainan. Posisi mengubah ketidaktepatan, jarak mengubah diameter kawasan. Koordinat daripada siri rakaman OP.GG: sentakan kamera tanpa pembetulan tetikus. Sebaran peluru rawak tidak termasuk.