Everything about AK-47 in CS2
AK-47: damage, accuracy, recoil and skins in CS2.
Explore skins 61 ↗ Pola hentakan ↓
AK-47 CS2 / AK-47Pola hentakan
Recoil tanpa menggerakkan mouse. Bidikan menandai tembakan pertama.
Gerakkan mouse dari bidikan mengikuti garis untuk mengimbangi recoil. Skala bergantung pada sensitivitas.
AK-47 round profile
An armored headshot can kill, so stopping for the first bullet matters more than reaching the full 600 rounds per minute.
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Accuracy and spread
Bandingkan batas sebaran tembakan pertama dari parameter gim. Posisi mengubah ketidakakuratan, jarak mengubah diameter area.
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 215 u/s
- Reserve ammo
- 90
- Reload fire lockout
- 2,5 s
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
Bandingkan batas sebaran tembakan pertama dari parameter gim. Posisi mengubah ketidakakuratan, jarak mengubah diameter area. Koordinat dari rentetan yang direkam OP.GG: hentakan kamera tanpa koreksi tetikus. Sebaran peluru acak tidak termasuk.