AWP in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Bolt-action sniper rifle

Everything about AWP in CS2

High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.

Rifles In-game price $4,750 5 / 10 rounds
Explore skins 52
AWP AWP CS2 / AWP
Damage 115 Body
Armor penetration 97.5% Body · armor: 112.1
Rounds / min 41 Recoil magnitude: 78
Magazine 5 10 rounds

AWP round profile

Effective range Long sightline
Firing rhythm Shot → bolt → cover
Defining trait

115 base damage settles most body-shot duels. A rate of 41 rounds per minute and a 5-round magazine reward firing from cover.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 455.4
Head · helmet 444
Body 113.9
Body · armor 111
A headshot beats a helmet at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude78
Base spread0.00020
AWP spread pattern · StandingFirst-shot bound: inaccuracy 0.0808, base spread 0.0002.
Standing Diameter up to 205.7 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
200 u/s
Reserve ammo
10
Reload fire lockout
3.7 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.