Tec-9 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry sidearm

Everything about Tec-9 in CS2

An ideal pistol for the Terrorist on the move, the Tec-9 is lethal in close quarters and features a high magazine capacity.

Pistols In-game price $500 18 / 54 rounds
Explore skins 48
Tec-9 Tec-9 CS2 / TEC-9
Damage 33 Body
Armor penetration 90.6% Body · armor: 29.9
Rounds / min 500 Recoil magnitude: 23
Magazine 18 54 rounds

Tec-9 round profile

Effective range Close quarters
Firing rhythm Fast single shots
Defining trait

High mobility and quick single shots help clear a close angle. At range, the trigger pace has to slow down.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 104.3
Head · helmet 94.5
Body 26.1
Body · armor 23.6
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude23
Base spread0.00200
Tec-9 spread pattern · StandingFirst-shot bound: inaccuracy 0.0049, base spread 0.0020.
Standing Diameter up to 17.5 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
54
Reload fire lockout
2.6 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.