MP9 in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Entry SMG

Everything about MP9 in CS2

Manufactured in Switzerland, the cutting-edge MP9 SMG is an ergonomic polymer weapon favored by private security firms.

SMGs In-game price $1,250 30 / 60 rounds
Explore skins 47 Recoil pattern ↓
MP9 MP9 CS2 / MP9
Damage 26 Body
Armor penetration 60% Body · armor: 15.6
Rounds / min 857 Recoil magnitude: 21
Magazine 30 60 rounds
MP9

Recoil pattern

Recoil pattern
MP9 · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
MP9 · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 3 sequences; individual sprays may differ.

Source ↗ ↗

MP9 round profile

Effective range Close quarters
Firing rhythm Controlled spray
Defining trait

857 RPM punishes a close target quickly, while ammo use and damage falloff become liabilities on a long sightline.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 90.5
Head · helmet 54.3
Body 22.6
Body · armor 13.6
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude21
Base spread0.00060
MP9 spread pattern · StandingFirst-shot bound: inaccuracy 0.0090, base spread 0.0006.
Standing Diameter up to 24.4 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
240 u/s
Reserve ammo
60
Reload fire lockout
2.1 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.