AUG in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Scoped rifle

Everything about AUG in CS2

Powerful and accurate, the AUG scoped assault rifle compensates for its long reload times with low spread and a high rate of fire.

Rifles In-game price $3,300 30 / 90 rounds
Explore skins 46 Recoil pattern ↓
AUG AUG CS2 / AUG
Damage 28 Body
Armor penetration 90% Body · armor: 25.2
Rounds / min 600 Recoil magnitude: 24
Magazine 30 90 rounds
AUG

Recoil pattern

Recoil pattern
AUG · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
AUG · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 2 sequences; individual sprays may differ.

Source ↗ ↗

AUG round profile

Effective range Long sightline
Firing rhythm Short bursts
Defining trait

The optic and low base inaccuracy support long holds; at close range the rifle remains usable without committing to the scope.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 109.8
Head · helmet 98.8
Body 27.4
Body · armor 24.7
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude24
Base spread0.00050
AUG spread pattern · StandingFirst-shot bound: inaccuracy 0.0049, base spread 0.0005.
Standing Diameter up to 13.7 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
220 u/s
Reserve ammo
90
Reload fire lockout
3.8 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.