Everything about MP5-SD in CS2
Often imitated but never equaled, the iconic MP5 is perhaps the most versatile and popular SMG in the world. This SD variant features an integrated silencer, making an already formidable weapon whisper-quiet.
Explore skins 24 ↗ Recoil pattern ↓Recoil pattern
Recoil without moving the mouse. The crosshair marks the first shot.
Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.
MP5-SD round profile
An integrated suppressor and mobility support angle changes; modest damage requires several hits at a sensible range.
Damage by distance
Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.
Accuracy and spread
Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.
How to play it
Choose a range that suits the damage profile and stop before precision shots.
Handling
- Move speed
- 235 u/s
- Reserve ammo
- 90
- Reload fire lockout
- 3 s
Reading the numbers
Why does damage change with distance?
The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.
Is this a bullet spray pattern?
Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.