MP5-SD in CS2: damage, accuracy, recoil and skins — CS2Collections.net
WEAPON DOSSIER · CS2 · Silenced SMG

Everything about MP5-SD in CS2

Often imitated but never equaled, the iconic MP5 is perhaps the most versatile and popular SMG in the world. This SD variant features an integrated silencer, making an already formidable weapon whisper-quiet.

SMGs In-game price $1,400 30 / 90 rounds
Explore skins 24 Recoil pattern ↓
MP5-SD MP5-SD CS2 / MP5-SD
Damage 28 Body
Armor penetration 62.5% Body · armor: 17.5
Rounds / min 750 Recoil magnitude: 16
Magazine 30 90 rounds
MP5-SD

Recoil pattern

Recoil pattern
MP5-SD · Recoil pattern#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Recoil without moving the mouse. The crosshair marks the first shot.

Mouse movement
MP5-SD · Mouse movement#1#2#3#4#5#6#7#8#9#10#11#12#13#14#15#16#17#18#19#20#21#22#23#24#25#26#27#28#29#3030

Move the mouse from the crosshair along the line to counter recoil. Scale depends on sensitivity.

Source ↗ · OP.GG

Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded. Average of 2 sequences; individual sprays may differ.

Source ↗ ↗

MP5-SD round profile

Effective range Close to medium
Firing rhythm Short bursts
Defining trait

An integrated suppressor and mobility support angle changes; modest damage requires several hits at a sensible range.

01 / DAMAGE

Damage by distance

Move the slider to inspect calculated damage per hit. Values are rounded; actual damage also depends on hit zone and armor.

015003000
about 13 m
Head 97.4
Head · helmet 60.9
Body 24.4
Body · armor 15.2
One armored headshot is not enough at this distance
02 / CONTROL

Accuracy and spread

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter.

Recoil magnitude16
Base spread0.00060
MP5-SD spread pattern · StandingFirst-shot bound: inaccuracy 0.0100, base spread 0.0006.
Standing Diameter up to 26.9 cm at 12.7 m First-shot spread bound in the weapon’s primary mode
03 / FIELD NOTES

How to play it

Choose a range that suits the damage profile and stop before precision shots.

04 / HANDLING

Handling

Move speed
235 u/s
Reserve ammo
90
Reload fire lockout
3 s
Values checked against CS2 weapon data · snapshot 2026-09-23 Source ↗

Reading the numbers

Why does damage change with distance?

The game applies a range modifier for every 500 game units. The slider models that modifier; it is not a guarantee for every encounter.

Is this a bullet spray pattern?

Compare first-shot spread bounds from game parameters. Stance changes inaccuracy; the distance slider changes the zone diameter. Coordinates from recorded OP.GG sequences: camera recoil without mouse compensation. Random bullet spread is excluded.